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This semester I decided for my DA to do a series of blogs on my personal blog about the advertising and marketing of some old nostalgic childhood games that I use to play when I was younger. The definition of marketing is a ‘business practice that involves identifying, predicting and meeting customer needs.’ The definition of advertising is a ‘business practice where a company pays to place it’s messaging or branding in a particular location.’. So for this DA, I wanted to discuss both of these points for old childhood video games.
PLANNING
I will be honest I didn’t really know what type of project I would be doing for this assignment considering I wasn’t really a gamer or very much into video games except for old games such as Mario kart, Nintendogs, cooking mama and more. So I decided to tap into that and create a project that was something that I could write about and also something that I have knowledge of and am passionate about.
When I started my pitch I still wasn’t sure if this would be a good project but I carried through and to my surprise, it was somewhat decent I received good feedback from my tutor and also my peers and also some constructive criticism that I can use to improve on with my DA. I wrote some notes down in my notebook of the games that I wanted to look into: Mario kart, Nintendogs, cooking mama and potentially sims.
PITCH VIDEO
COMMENTS I RECEIVED
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These are some of the comments I received from my peers
PRODUCING CONTENT/PROTOTYPING
Now this was the tricky bit actually producing content, in my pitch I decided to set up a content calendar so I can keep myself organised and on schedule, so my plan was to be producing a blog every 2 weeks and potentially a bonus blog at the end of the semester, so 4 all up. Well, that did not happen, unfortunately, due to unforeseen personal and work circumstances it became more difficult so unfortunately I was only able to produce 2 blogs and they definitely were not up to the standard that I wanted these blogs to be but life gets in the way sometimes and that’s ok.
It was also very difficult for me to actually write and produce content for this DA as I have always not been interested in gaming, yes this subject has taught me a lot but it was very hard to push myself and motivate myself with this project as it just isn’t something I am interested in, this also left me in somewhat of a predicament with understanding the theories that were given to us throughout the semester, I tried my hardest but it the theories was just something I could never really fully understand. I also found in just my 2 blogs I felt like I was being very repetitive due to not being a lot of research for me to use so I mostly relied on my own thoughts and opinions But we move on, I did my research and studying and I moved on to writing my blogs.
The first blog that I decided to do was about my favourite game in my childhood which was Mario kart I found Mario kart had a lot of content to cover which was good for me to write about but unfortunately, there were not as many academic sources as i thought there would have been. So in my first blog, I decided to compare the marketing and advertising of Mario kart from when it was first released in 1992 and compared it to how it is in 2022. I linked my research and blog back to the three analytical frameworks that I will be discussing more in-depth in this report.
The second blog that I decided to write was about Nintendogs. which was definitely more difficult to write about, I found with both of my blogs the research was arduous to do as there were not many resources that I could have utilised for my blogs on this topic. There was not a lot of research or articles looking at the marketing and advertising of older video games, so a lot of my blogs were my own interpretation and opinions of the game’s marketing and advertising choices. I tried to use as many resources as possible to support my ideas and I felt like this definitely made my project a lot harder than it needed to be as I wanted as many resources to be shown as possible.
Utility
Unfortunately, I haven’t received any likes or comments on my DA blog posts which were unfortunate, but my utility was to provide blog posts that were entertaining and also informational on old childhood video games advertising and marketing. I used my analytical framework to provide informational context on my blogs using psychoanalysis, media archaeology and cultural capital.
When creating my DA, I wanted to implement the FIST criteria as I wanted to be able to create content that was Fast, Inexpensive, Simple and Tiny. This helped my DA as it was easy to create the content and was not needing so many resources to wait for or to pay money to be able to create content.
Analytical framework-
Psychoanalysis
Psychoanalysis could be related to a type of therapy or based on Sigmund Freud’s theory but it is based on ‘the belief that all people possess unconscious thoughts, feelings, desires and memories. In relation to my DA in this subject, I wanted to relate psychoanalysis to Sigmund Freud’s theory as looking at, playing and researching old childhood video games can spark unconscious thoughts and memories regarding a person’s childhood which relates to the point of nostalgic thoughts (Cherry 2022). Aardse points out that ‘The digital world breathes new life into psychoanalysis, as simulations achieved with new technology challenge our notions of self, identity, and representation…’, This point also relates to nostalgia as the ‘digital world’ helps individuals with their identity, representation and personally feel like it helps with memories as well.
Media Archaeology
As discussed in a previous blog post for this subject I discussed media archaeology. Relating it to my DA I was discussing the archaeological framework and history of old video games from my childhood, as I have discussed my earlier version of Mario kart that I use to play when I was younger and the advertising and marketing choices of Mario kart.
Cultural Capital
Linking back to one of the previous blogs I discussed cultural capital to be one of the analytical frameworks in which discussing my DA. I related to cultural capital to the point of nostalgia, in one of my previous blogs I used a quote from Makai (2018), ‘Nostalgia is that unique combination of pain and pleasure as we realise our cultural capital has gained a temporal quality…’, I used this quote to tie to the point of nostalgia, as researching and looking at old childhood video games can bring back memories from an individual’s childhood, as that specifically happened to me.
Things I would change if I could
I am still incredibly proud of my work this semester but a few things that I would change if I could do this project again, I would try to plan and document more of my blog posts more effectively and also have more of less strict content calendar so I could have produced more blogs. I also would have potentially made a change to my topic as I felt like it was quite difficult from a research point of view and I felt like I was also being quite repetitive, lastly, tweet my blogs out for it was somewhat of an audience. For me not really understanding this subject I am still very proud of the work that I have produced and the time I have dedicated to it.